January Update

Happy New Year!

It’s been a while since our last update; busy with the holiday season and the new year, but also busy making progress on Leviathan Wilds. Speaking of, there’s great news:

Development is Complete!

We’re quite pleased to report that we have finished the content development on the core game!

This means that every gameplay component has been created, and we’ve tested it enough to know that we’ll be able to smooth over any remaining rough edges. Plenty of additional testing and balance tweaking to come, and there’s quite a bit to do on the visual side. Still, the project is now entering a final phase of refinement, which is terribly exciting!

When Relaunch?

We aren’t entirely sure “when” just yet, but we should be gearing up for that soon, along with some other potentially exciting announcements.

Until then, here are some pretty pictures of new component designs! Let us know what you think!

New graphic design for the climber cards; each climber has their own active ability as well as cards added to their deck.

Updated graphic design for the action cards, and some progress on illustrations.

Updated draft of player boards: contains a slot for the climber card, a slot for mushrooms, and a reminder of available actions/anytime effects.

Player board with the climber card slotted in

The Weaver: the massive spider of Deepvale who brings “web” terrain into the scenario

Threat board and threat row with the double-ended cards

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Open Beta Is Live!

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October Update